Artificial Intelligence and Games Yannakakis Georgios N.Pevná vazba

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This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. The authors have developed a website that complements the material covered in the book with up-to-date exercises, lecture slides and reading. After introdu… Celý popis ↓

VýrobcaSpringer International Publish

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Artificial Intelligence and Games Yannakakis Georgios N.Pevná vazba

This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. The authors have developed a website that complements the material covered in the book with up-to-date exercises, lecture slides and reading. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players.The book will be suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence, and also for self-study by industrial game developers and practitioners.

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Springer International Publish

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